Not a lot is known yet about how World of Warcraft Classic will work.
Wanting to start the weekend off with a bang, Blizzard ended their opening presentation with a bombastic cinematic and big announcement: the seventh expansion for World of Warcraft, titled Battle for Azeroth. The expansion allows players to battle to level 120 and Blizzard will also be expanding zone scaling. There are 10,000 characters in it, but here's the insane part: each figure is based on an individual BlizzCon attendee's actual in-game character. Races aren't the only unique feature of Battle for Azeroth, though, as players will also discover uncharted islands.
First on the list of additions are the new questing zones, both legendary in the Warcraft lore: Zandalar for the Horde, and Kul Tiras for the Alliance. Battle in groups of three as you race against cunning rival intruders-or enemy players-to collect each island's resources and fuel the war effort. Earn the favour of the Highmountain tauren, Void elves, Dark Iron dwarves, and others to create a new character of that race and add their strength to your faction. Warfronts will team up 20 players together for cooperative battles against AI armies commanded by a specific enemy commander who has their own strategies and army composition. Capture resources to build your faction's forces, lead the charge as your troops lay siege to objectives, and fight the enemy commander to claim victory in this new PvE mode inspired by classic Warcraft RTS battles. This will introduce two new continents, a new level cap and plenty more features that will be available for beta testing in the near future. A new resource, called Azerite, feeds the necklace and lets players unlock new powers and traits in their armor.
Now there is no word as to when World of Warcraft Classic is set to release, and Blizzard has yet to share any details beyond the short cinematic trailer, but this does mean that players won't have to put up with the drama that comes with unofficial servers.